Post by yardan on Nov 18, 2010 0:22:20 GMT -5
What is considered GOD-MODDING in RP Fighting?
1: Teleportation of ANY kind, including portals and moving at a speed that is so fast that it might as well be teleporting, if used during a fight or for the purpose of starting a fight, such as teleporting behind someone to hit them or anything like that, is a god mod. It is a mod because it makes it nearly impossible, if not entirely impossible to hit you -- and don't be like "well what if I"... No, no you can't do it because it's a form of teleportation. Don't do it.
2: You cannot block an attack with your body and take no damage from it. No matter how insanely powerful your character may be, if you are directly hit with any attack, you take damage from it that is relative to the attack dealt. For example: if someone slices your arm, and you fail to either dodge it or block it with a weapon or shield or something of the like, your arm gets cut. Depending on how the attacker worded the post, your arm could in fact be cut clean off. Don't make excuses if this happens. If you're retarded enough to stand there while someone slices your arm, you deserve whatever damage it causes.
3: Your attack, no matter how complex, no matter how powerful, no matter how long it took you to charge it, CAN AND MUST be able to be completely avoided in some way. Now, the way it can be avoided can be extremely hard to figure out, or it can take a lot of power to avoid: power equal to the amount of power it took to make the attack. Which means that if you put every last ounce of your energy into an attack and someone manages to avoid getting hit by it, you're out of luck because you just used up all your power and are now almost completely defenseless. Bottom line is, there is no such thing as an attack that cannot be avoided, period.
4: Armor does not protect you from everything. If someone with the strength to punch a building and turn it into a crater slashes you with a sword, no matter how thick your suit of armor is, that steel isn't going to prevent it from penetrating. Armor is almost completely useless in a high power RP fight, and it is recommended that it be used only for show. Another thing, if you're wearing a super thick suit of plate armor made out of some fictional RP material that you made up that is super strong and able to withstand that kind of stuff, you better not be able to move faster than a snail, because if for some reason you're so super strong that it doesn't hinder you, then someone can just as easily cut through it. This rule also applies to barriers both physical and magical. Any kind of protective shielding can be broken through.
5: An attack requires an equal amount of power to create as the amount of damage it causes. The harder it is to defend against, the more power it must drain from you in the process. For example: If someone makes an attack that is powerful enough to take out several people and deal incredible destruction to the area at the same time, that is what we call a "Finisher" move. Such a move usually requires the user to be drained of nearly all power after usage. It is a trump card, if you will.
6: Illusions are a tricky thing to call into an RP fight for several reasons. One of those reasons is that it's so easy to god mod when using one and usually takes a lot of skill and practice in order to use one that is not a mod. In order to use an illusion, you MUST make it possible to whoever it is being used on to figure out that it is an illusion. You can make it difficult to figure it out, but it must be able to be figured out without asking if it is an illusion. Another more noobish way of doing it, is to include in the post itself that it is an illusion. You can't make some kind of super crazy attack that nearly destroys someone and then say "oh it was an illusion, don't worry" UNLESS you make it so that they can figure out what it is BEFORE it is used. They don't HAVE to actually figure it out, but you have to provide what is needed in order for them to have been able to do so.
7: Any weapon can be broken if it is put under enough strain. You can augment your weapon, enchant it, forge it, whatever it to make it stronger both physically and magically, but it is by no means completely indestructible. Even if a weapon can be disassembled and reconstructed, or shattered and reconstructed, it can be permanently disabled/broken somehow. Again, the way to do it can be hard to figure out, but it can be done.
8: It does not matter what race you are, how you got your powers, how old you are, what your blood line is, or anything of the sort. You are not the most powerful being in the universe. You are not one step below god. You are not all powerful. You cannot control the planets. You cannot control the flow of souls. You cannot move a star/planet/anything that huge and powerful. GET OVER IT. Doing so would take so much energy and power that even attempting to do it would drain a person of their strength and cause them to collapse, no matter how strong they are.
9: You do not have an unlimited amount of energy. You do not have the ability to completely drain your energy in an attack, and then absorb energy from something else to regenerate all the energy you used up. You may be able to become stronger or obtain more energy based on certain circumstances, but it is not unlimited.
10: God characters. God characters are known for being just that, godly. However, they can only remain godly when they are within their own domain. For example: the essence of evil is extremely powerful, but it falls under the same rules I have listed here just like everyone else. However, when it is inside of hell it has the ability to break certain rules listed here. Those rules will not be named, but to put it simply, don't go to hell thinking you're going to go kill the essence of evil because it won't happen.
11: This is probably the most important rule on this list. It is also probably the most basic and most important rule ever for RP. It is simple. YOU CANNOT CONTROL ANY OTHER CHARACTER BUT YOUR OWN. To clarify what exactly this means: you cannot attack someone and say in your post that it hits. YOU DO NOT have the power or ability to tell someone that your attack hits them before they even have a chance to defend against it.
There are absolutely no exceptions to this rule. Do not post something like *I shoot you in the chest and you die* because you do not get to decide whether or not they die from it, nor do you even get to decide if it even hits them. They have the chance to defend against it. ONLY if they cannot find a proper way to defend against it does the attack succeed in doing what it was intended to do. Even if you have the gun pointed point blank at their head, you still do not get to decide if the shot kills them, they still get the chance to defend. Only after they fail to do so does your attack hit. THIS ALSO INCLUDES MIND CONTROL. Mind control is not possible unless the person you are using it on willingly agrees to allow you to do it.
12: Self healing is only acceptable in very few ways. For one, it is best never to do it in a fight as it is cheap. Also, there are only a few ways it is not a mod in a fight. One way is if it is a spell that requires a significant amount of time and energy to cast. There is no such thing as a "fast cast heal" when you're in a fight. The amount of damage healed must also be relevant to the amount of energy and time it takes to cast the spell. For example, if your character is bleeding badly with several serious injuries, broken bones, gunshot/sword wounds, etc. it would take at least a full minute of RP time to cast the spell and probably take a TON of energy to complete it. There is such a thing as partial heals, where you only heal yourself for a small amount of damage taken, such as healing one serious wound when you have several left unhealed. These spells take less time to cast but still must be relevant to the amount of damage healed.
Also, healing takes a lot of concentration (and no, you can't say your char is a super awesome healing mage that can cast a full heal in 1 second; it doesn't work that way) and as such, doing maneuvers while casting would prolong the process. There is such a thing as "passive" healing that doesn't require a spell cast, much like how a vampire's body self heals itself. However, this process is extremely prolonged (even if you're a super awesome powerful vampire) and for example, you can't passively recover from a direct gunshot/stab wound within a matter of seconds, or even minutes for that matter. Any damage sustained in a fight will 99% of the time not be healable in this way while the fight is taking place.
If you take too many hits and are still alive to tell about it, REGARDLESS OF YOUR POWERS/RACE/WHATEVER, it is best to flee the battlefield if at all possible. The fight is lost for you if that happens, but you can take the time to heal once you are out of harm's way. RP is NOT like an RPG in that you can have a "white mage" character that sits back and makes sure everyone is at full HP during a fight. Keep that in mind.
13: Hybrid characters. If you decide to make a character that is something like a vampire/human or any other mix of races for that matter, you must abide by certain ground rules. The main of which is how those mixed races powers and weaknesses interact with each other. So let’s use vampire/human for example. If you are this kind of character you will suffer the weaknesses of a vampire, such as vulnerability while in sunlight, burning from holy water, all that good anti-vampire stuff. Just because you are also part human does not mean that you are immune to those weaknesses, although the weakness to it may not be as much as that of a full vampire. For example holy water will harm you, but perhaps not quite as much as it would a full vampire.
Also, any strengths or powers you might gain from being part vampire will also be halved. You will only be half as strong as a full vampire, half as fast, and so on. This rule is based on the percentage of each race that is part of your character. Let’s say a character is human/demon/vampire/angel. You would share the weaknesses of each race and will only be 1/4th as strong as a pure breed. Just because each race shares similar strengths does not mean that those strengths will stack up. Demon+vampire does not mean you are as strong as a pure breed just because both races share increased strength. You may be stronger than a human but a pure breed would still be able to best you in a straight strength contest.
There is also no such thing as switching between the races in order to have 100% of any of them. You cannot be a vampire/demon and have a vampire form and a demon form and be just as strong as pure breed when in those forms, it doesn't work that way. Regardless of what form you take, you are still 50% of each and your attributes will remain the same regardless.
These rules are made for T1 fighting, but can also be applied to virtually all other styles unless specified differently by whoever is leading the RP, which doesn't happen very often. also, as for the description of T1 fighting, it all looks accurate, however the rules that states that only a single attack can be done per turn is a matter of opinion. typically that rule only applies to less seasoned RPers who don't like things too complicated. However in the higher end T1, multiple attacks can be done per post, however there is still a limit. typically, one attack can be done with each weapon a character has the time. so if you are dual wielding with 2 swords, you can make 1 attack with each individual sword. for a total of 2. also, spells do not always take more than one turn to cast. they CAN take more than one, but as I stated in the rules, a spell's power is directly related to the amount of power used and the time it takes to charge. therefore, typically a spell that is charged and casts in the same turn will be very weak compared to one that takes more than 1. weaker, but still doable.
1: Teleportation of ANY kind, including portals and moving at a speed that is so fast that it might as well be teleporting, if used during a fight or for the purpose of starting a fight, such as teleporting behind someone to hit them or anything like that, is a god mod. It is a mod because it makes it nearly impossible, if not entirely impossible to hit you -- and don't be like "well what if I"... No, no you can't do it because it's a form of teleportation. Don't do it.
2: You cannot block an attack with your body and take no damage from it. No matter how insanely powerful your character may be, if you are directly hit with any attack, you take damage from it that is relative to the attack dealt. For example: if someone slices your arm, and you fail to either dodge it or block it with a weapon or shield or something of the like, your arm gets cut. Depending on how the attacker worded the post, your arm could in fact be cut clean off. Don't make excuses if this happens. If you're retarded enough to stand there while someone slices your arm, you deserve whatever damage it causes.
3: Your attack, no matter how complex, no matter how powerful, no matter how long it took you to charge it, CAN AND MUST be able to be completely avoided in some way. Now, the way it can be avoided can be extremely hard to figure out, or it can take a lot of power to avoid: power equal to the amount of power it took to make the attack. Which means that if you put every last ounce of your energy into an attack and someone manages to avoid getting hit by it, you're out of luck because you just used up all your power and are now almost completely defenseless. Bottom line is, there is no such thing as an attack that cannot be avoided, period.
4: Armor does not protect you from everything. If someone with the strength to punch a building and turn it into a crater slashes you with a sword, no matter how thick your suit of armor is, that steel isn't going to prevent it from penetrating. Armor is almost completely useless in a high power RP fight, and it is recommended that it be used only for show. Another thing, if you're wearing a super thick suit of plate armor made out of some fictional RP material that you made up that is super strong and able to withstand that kind of stuff, you better not be able to move faster than a snail, because if for some reason you're so super strong that it doesn't hinder you, then someone can just as easily cut through it. This rule also applies to barriers both physical and magical. Any kind of protective shielding can be broken through.
5: An attack requires an equal amount of power to create as the amount of damage it causes. The harder it is to defend against, the more power it must drain from you in the process. For example: If someone makes an attack that is powerful enough to take out several people and deal incredible destruction to the area at the same time, that is what we call a "Finisher" move. Such a move usually requires the user to be drained of nearly all power after usage. It is a trump card, if you will.
6: Illusions are a tricky thing to call into an RP fight for several reasons. One of those reasons is that it's so easy to god mod when using one and usually takes a lot of skill and practice in order to use one that is not a mod. In order to use an illusion, you MUST make it possible to whoever it is being used on to figure out that it is an illusion. You can make it difficult to figure it out, but it must be able to be figured out without asking if it is an illusion. Another more noobish way of doing it, is to include in the post itself that it is an illusion. You can't make some kind of super crazy attack that nearly destroys someone and then say "oh it was an illusion, don't worry" UNLESS you make it so that they can figure out what it is BEFORE it is used. They don't HAVE to actually figure it out, but you have to provide what is needed in order for them to have been able to do so.
7: Any weapon can be broken if it is put under enough strain. You can augment your weapon, enchant it, forge it, whatever it to make it stronger both physically and magically, but it is by no means completely indestructible. Even if a weapon can be disassembled and reconstructed, or shattered and reconstructed, it can be permanently disabled/broken somehow. Again, the way to do it can be hard to figure out, but it can be done.
8: It does not matter what race you are, how you got your powers, how old you are, what your blood line is, or anything of the sort. You are not the most powerful being in the universe. You are not one step below god. You are not all powerful. You cannot control the planets. You cannot control the flow of souls. You cannot move a star/planet/anything that huge and powerful. GET OVER IT. Doing so would take so much energy and power that even attempting to do it would drain a person of their strength and cause them to collapse, no matter how strong they are.
9: You do not have an unlimited amount of energy. You do not have the ability to completely drain your energy in an attack, and then absorb energy from something else to regenerate all the energy you used up. You may be able to become stronger or obtain more energy based on certain circumstances, but it is not unlimited.
10: God characters. God characters are known for being just that, godly. However, they can only remain godly when they are within their own domain. For example: the essence of evil is extremely powerful, but it falls under the same rules I have listed here just like everyone else. However, when it is inside of hell it has the ability to break certain rules listed here. Those rules will not be named, but to put it simply, don't go to hell thinking you're going to go kill the essence of evil because it won't happen.
11: This is probably the most important rule on this list. It is also probably the most basic and most important rule ever for RP. It is simple. YOU CANNOT CONTROL ANY OTHER CHARACTER BUT YOUR OWN. To clarify what exactly this means: you cannot attack someone and say in your post that it hits. YOU DO NOT have the power or ability to tell someone that your attack hits them before they even have a chance to defend against it.
There are absolutely no exceptions to this rule. Do not post something like *I shoot you in the chest and you die* because you do not get to decide whether or not they die from it, nor do you even get to decide if it even hits them. They have the chance to defend against it. ONLY if they cannot find a proper way to defend against it does the attack succeed in doing what it was intended to do. Even if you have the gun pointed point blank at their head, you still do not get to decide if the shot kills them, they still get the chance to defend. Only after they fail to do so does your attack hit. THIS ALSO INCLUDES MIND CONTROL. Mind control is not possible unless the person you are using it on willingly agrees to allow you to do it.
12: Self healing is only acceptable in very few ways. For one, it is best never to do it in a fight as it is cheap. Also, there are only a few ways it is not a mod in a fight. One way is if it is a spell that requires a significant amount of time and energy to cast. There is no such thing as a "fast cast heal" when you're in a fight. The amount of damage healed must also be relevant to the amount of energy and time it takes to cast the spell. For example, if your character is bleeding badly with several serious injuries, broken bones, gunshot/sword wounds, etc. it would take at least a full minute of RP time to cast the spell and probably take a TON of energy to complete it. There is such a thing as partial heals, where you only heal yourself for a small amount of damage taken, such as healing one serious wound when you have several left unhealed. These spells take less time to cast but still must be relevant to the amount of damage healed.
Also, healing takes a lot of concentration (and no, you can't say your char is a super awesome healing mage that can cast a full heal in 1 second; it doesn't work that way) and as such, doing maneuvers while casting would prolong the process. There is such a thing as "passive" healing that doesn't require a spell cast, much like how a vampire's body self heals itself. However, this process is extremely prolonged (even if you're a super awesome powerful vampire) and for example, you can't passively recover from a direct gunshot/stab wound within a matter of seconds, or even minutes for that matter. Any damage sustained in a fight will 99% of the time not be healable in this way while the fight is taking place.
If you take too many hits and are still alive to tell about it, REGARDLESS OF YOUR POWERS/RACE/WHATEVER, it is best to flee the battlefield if at all possible. The fight is lost for you if that happens, but you can take the time to heal once you are out of harm's way. RP is NOT like an RPG in that you can have a "white mage" character that sits back and makes sure everyone is at full HP during a fight. Keep that in mind.
13: Hybrid characters. If you decide to make a character that is something like a vampire/human or any other mix of races for that matter, you must abide by certain ground rules. The main of which is how those mixed races powers and weaknesses interact with each other. So let’s use vampire/human for example. If you are this kind of character you will suffer the weaknesses of a vampire, such as vulnerability while in sunlight, burning from holy water, all that good anti-vampire stuff. Just because you are also part human does not mean that you are immune to those weaknesses, although the weakness to it may not be as much as that of a full vampire. For example holy water will harm you, but perhaps not quite as much as it would a full vampire.
Also, any strengths or powers you might gain from being part vampire will also be halved. You will only be half as strong as a full vampire, half as fast, and so on. This rule is based on the percentage of each race that is part of your character. Let’s say a character is human/demon/vampire/angel. You would share the weaknesses of each race and will only be 1/4th as strong as a pure breed. Just because each race shares similar strengths does not mean that those strengths will stack up. Demon+vampire does not mean you are as strong as a pure breed just because both races share increased strength. You may be stronger than a human but a pure breed would still be able to best you in a straight strength contest.
There is also no such thing as switching between the races in order to have 100% of any of them. You cannot be a vampire/demon and have a vampire form and a demon form and be just as strong as pure breed when in those forms, it doesn't work that way. Regardless of what form you take, you are still 50% of each and your attributes will remain the same regardless.
These rules are made for T1 fighting, but can also be applied to virtually all other styles unless specified differently by whoever is leading the RP, which doesn't happen very often. also, as for the description of T1 fighting, it all looks accurate, however the rules that states that only a single attack can be done per turn is a matter of opinion. typically that rule only applies to less seasoned RPers who don't like things too complicated. However in the higher end T1, multiple attacks can be done per post, however there is still a limit. typically, one attack can be done with each weapon a character has the time. so if you are dual wielding with 2 swords, you can make 1 attack with each individual sword. for a total of 2. also, spells do not always take more than one turn to cast. they CAN take more than one, but as I stated in the rules, a spell's power is directly related to the amount of power used and the time it takes to charge. therefore, typically a spell that is charged and casts in the same turn will be very weak compared to one that takes more than 1. weaker, but still doable.